BlenderProc2: A Procedural Pipeline for Photorealistic Rendering

Python Submitted 21 September 2022Published 20 February 2023

Editor: @Kevin-Mattheus-Moerman (all papers)
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Maximilian Denninger (0000-0002-1557-2234), Dominik Winkelbauer (0000-0001-7443-1071), Martin Sundermeyer (0000-0003-0587-9643), Wout Boerdijk (0000-0003-0789-5970), Markus Knauer (0000-0001-8229-9410), Klaus H. Strobl (0000-0001-8123-0606), Matthias Humt (0000-0002-1523-9335), Rudolph Triebel (0000-0002-7975-036X)


Denninger et al., (2023). BlenderProc2: A Procedural Pipeline for Photorealistic Rendering. Journal of Open Source Software, 8(82), 4901,

@article{Denninger2023, doi = {10.21105/joss.04901}, url = {}, year = {2023}, publisher = {The Open Journal}, volume = {8}, number = {82}, pages = {4901}, author = {Maximilian Denninger and Dominik Winkelbauer and Martin Sundermeyer and Wout Boerdijk and Markus Knauer and Klaus H. Strobl and Matthias Humt and Rudolph Triebel}, title = {BlenderProc2: A Procedural Pipeline for Photorealistic Rendering}, journal = {Journal of Open Source Software} }
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Blender Photorealistic rendering Simulation Pipeline Dataset creation Neural networks Indoor Scene

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