tag:joss.theoj.org,2005:/papers/reviewed_by/@natevmJournal of Open Source Software2023-02-20T08:07:25ZJournal of Open Source Softwarehttps://joss.theoj.orgtag:joss.theoj.org,2005:Paper/39092023-02-20T08:07:25Z2023-02-21T00:00:54ZBlenderProc2: A Procedural Pipeline for Photorealistic Renderingacceptedv2.4.12022-09-21 11:36:12 UTC822023-02-20 08:07:25 UTC820234901MaximilianDenningerGerman Aerospace Center (DLR), Technical University of Munich (TUM)0000-0002-1557-2234DominikWinkelbauerGerman Aerospace Center (DLR), Technical University of Munich (TUM)0000-0001-7443-1071MartinSundermeyerGerman Aerospace Center (DLR), Technical University of Munich (TUM)0000-0003-0587-9643WoutBoerdijkGerman Aerospace Center (DLR), Technical University of Munich (TUM)0000-0003-0789-5970MarkusKnauerGerman Aerospace Center (DLR)0000-0001-8229-9410KlausH.StroblGerman Aerospace Center (DLR)0000-0001-8123-0606MatthiasHumtGerman Aerospace Center (DLR), Technical University of Munich (TUM)0000-0002-1523-9335RudolphTriebelGerman Aerospace Center (DLR), Technical University of Munich (TUM)0000-0002-7975-036X10.21105/joss.04901https://doi.org/10.5281/zenodo.7654630Pythonhttps://joss.theoj.org/papers/10.21105/joss.04901.pdfBlender, Photorealistic rendering, Simulation, Pipeline, Dataset creation, Neural networks, Indoor Scene