SimSGamE : Scheduling simulator for modern game engines

C++ Jupyter Notebook Python Submitted 29 June 2022Published 12 August 2022
Review

Editor: @danielskatz (all papers)
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Authors

Mustapha Regragui (0000-0001-6316-8079), Baptiste Coye (0000-0002-7619-4492), Laercio Lima Pilla (0000-0003-0997-586X), Raymond Namyst (0000-0001-7734-1258), Denis Barthou (0000-0001-7110-2037)

Citation

Regragui et al., (2022). SimSGamE : Scheduling simulator for modern game engines. Journal of Open Source Software, 7(76), 4592, https://doi.org/10.21105/joss.04592

@article{Regragui2022, doi = {10.21105/joss.04592}, url = {https://doi.org/10.21105/joss.04592}, year = {2022}, publisher = {The Open Journal}, volume = {7}, number = {76}, pages = {4592}, author = {Mustapha Regragui and Baptiste Coye and Laercio Lima Pilla and Raymond Namyst and Denis Barthou}, title = {SimSGamE : Scheduling simulator for modern game engines}, journal = {Journal of Open Source Software} }
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Task Programming Video-game engine Scheduling Soft Real Time Scheduling Euro-Par

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ISSN 2475-9066